Hunger Quest is a short text-based adventure game I built in my free time to play around with branching narratives and practice learning C# coding within Unity.
In this game you play as a typical hungry three-year-old going through a growth spurt and faced with the dilemma of your father refusing to give you snacks before dinner. Will you emerge victorious and somehow acquire a snack, or will your stomach rumble for eternity?
Writing, Editing, Design, Coding
There’s not much for me to elaborate on here, but I’ve included a few screenshots of the development below. Drafting the narrative design started on paper, and once I had the flow determined I outlined this in code. I wrote the story out in Word first, and then inserted it into the code after a few revisions and grammar checks. After finally working out all the kinks during gameplay, I did another check for grammar, extra spaces where there shouldn’t be, etc.
Want to give it a play?
*Windows OS only*
*Recommended play in Windowed mode, resolution 640 x 480*